Rules
- T1 empire frigates only (Amarr, Caldari, Gallente, and Minmatar; no navy or pirate frigates)
- 2v2 knockout format
- You do not choose your teammate – this will be drawn at random approximately one week prior to the tournament date. Make sure you have more than one fit ready
- You will be in a dedicated comms channel with your teammate during your rounds
- Maximum of T2 and Meta 4 mods only; no faction, deadspace, or abyssal mods permitted
- Polarized mods, abyssal drones, and augmented drones are also banned
- T2 and Faction ammo allowed (including drones)
- Only one ancillary rep of each type is permitted
- Ships and fits can be changed after each round
- No drugs or implants permitted
- 125km diameter ‘arena’ with microjump units – crossing the boundaries is punishable by death
- The are two warpins (0km and 10km); once landed, you cannot move, target, or launch drones until the signal is given. You may activate non-offensive modules
- 3 minute rounds
- Each ships is worth 100 points (200 points per team). Whichever team scores the most points by the end of the round wins (ie: kills more than the other team)
- If an equal number of ships on each team survives to round end, sudden death applies with inverted TiDi
- Final round will permit navy frigates – be prepared! This will be a best of three (ships and fits allowed to be changed between rounds)
Rules subject to change (last updated 11/27/2024)